Review: SteelSeries Rival 110

SteelSeries is a Danish brand established in 2001 with the reason for bringing superb gaming peripherals and assistants to the overall population. They have become huge entirely quick by offering numerous stunning items that filled a few holes in the market. From that point forward, they have made a plenty of various, for the most part gaming-focused items. The SteelSeries Rival 100 appeared in late 2015 as a successor to the Kana arrangement. Nonetheless, sensor-wise, the Rival 100 was more similar to a stage in reverse from the Kana v2. SteelSeries tuned in to the requests of people in general and discharged the Rival 110 as an answer. This mouse has an overhauled sensor, however some other minor enhancements were likewise executed, while the cost continued as before as that of the ancestor.

The SteelSeries Rival 110 arrives in a truly little box (which is natural agreeable, so I favor it over the greater ones—this one additionally does not have a considerable measure of the superfluous plastic inside). It has a similar plan components and hues as the other more up to date SteelSeries items, so dark, orange, and white overwhelm the plan. While the bundle is little, the mouse itself is very much secured and firmly pressed up inside. The substance of the crate are just the mouse and a client manual—no additional arrangement of mouse feet, shockingly.


The Rival 110 has precisely the same as the Rival 100. It is an able to use both hands plan with side catches just on the left, so it may not be altogether reasonable for left-gave clients. The mouse has a sheltered shape that can be utilized with any hold style contingent upon the client's inclinations and size of hands. I would state it will likely fit fingertip and paw grippers generally; for palm-holding it you'd presumably require hands that are beneath normal in estimate. I am a hook gripper with 18.5 cm long hands and could utilize this mouse easily. The side catches were not in the route for my thumb, so there weren't any incidental snaps. The side parts are notched internal in a way that assists with grabbing the mouse, yet the fundamental catches tragically don't have comfort grooves.

The Rival 110 is a little to medium-sized mouse, however it's inclining towards the medium side. It is 120.6 mm (4.75") long, which is a significant normal length for the shell, and there is no catch overhanging on the front. The width is 58 mm (2.28") on the front, 57 mm (2.24") in the center, and 68 mm (2.68") in the back. The stature is 38.1 mm (1.5") at the tallest point, and the protuberance is found more towards the back of the shell.

There are three shading varieties of the Rival 110; Matte Black, Steel Gray, and Arctis White. The Matte Black adaptation is included in this survey.

I can't generally contrast the surface covering with any mouse I claim at this moment, yet it has a somewhat comparable feel to it as with the pre-BenQ Zowie ZA and FK arrangement. It's a marginally unpleasant, yet non-rubber treated matte covering on the whole upper part. I have discovered it grippy enough with dry hands, however when my hands got sweat-soaked, it lost a touch of that grippiness. Despite everything I didn't lose control as there were no slips, however I needed to take a hold of it all the more solidly.

The side holds have a dabbed surface to them, and they really feel path more pleasant than I figured they would. I'm not an enormous devotee of non-rubber treated, but rather exceptionally finished plastic side grasps since they have a tendency to be dangerous, yet this totally wasn't an issue for me here. Obviously, everybody is extraordinary, so despite the fact that I like this, you may not—everything relies upon one's close to home inclinations. Additionally, since there is no rubberization, there is no way of it peeling off after long use.

The non-finished parts of the sides are made out of a smoother, most likely uncoated plastic. Finally, the base has a comparable touch to it as the best, yet it's somewhat less grainy. This part is painted in an indistinguishable shade of dim from the link and parchment wheel.

Fabricate Quality

I discovered two things about the fabricate quality marginally troublesome. On one hand, a mouse skate was misaligned a little piece, which caused some minor scratching against the mouse cushion. Likewise, when I tapped the mouse against the mouse cushion, it created a slight shake, however once I set my fingers on the principle catches, that shake vanished. There is presumably some play between the stem of the mouse catch and the plunger of the fundamental small scale changes because of some industrial facility resistances. Be that as it may, notwithstanding when I shook the mouse vivaciously in midair, there was no shake, nor would I be able to influence the mouse to squeak anyplace with a hard grasp. I can securely say that the general form quality is average.


For a mouse that is publicized as lightweight, it could most likely lose a couple of grams. The official details guarantee that it weights 87.5 grams, however with a couple of centimeters of link (that you will haul alongside the mouse itself), it's more around 89-90 grams. By and large, that isn't high in any way, but since of the little, low-profile shell, it felt somewhat drowsy in my grasp. The weight conveyance is relatively focused, however I found the mouse to tilt back a bit when lifted up.

The catches are where the less expensive sticker price goes on the defensive. Gratefully, the circumstance isn't terrible, yet these can't generally contrast with the Rival 600's catches, for instance. The fundamental catches have a somewhat solid and soft input with a little measure of pre-travel and an irrelevant measure of post travel after activation. They are as yet spammable, yet they require some additional physicality. The switches just have a SteelSeries logo, and these have a charged life expectancy of 30 million ticks. They are most presumably made by TTC, yet I am not by any stretch of the imagination beyond any doubt of that.

With respect to the parchment wheel, it has extremely very much characterized scores; the looking over is material however not very light. It's somewhat harder to look through the means than on the Rival 310, 600, or the Sensei 310. Notwithstanding, it certainly is a refresh from the Rival 100's parchment wheel. The elastic surface has a wonderful touch to it and is grippy, I didn't have issues with it slipping. The center snap needs around an indistinguishable power to incite from the primary catches, yet it has a more tightly feel and next to no incitation travel. Generally speaking, it feels quite great, yet isn't extremely spammable either; be that as it may, I don't generally figure numerous individuals would spam their center snaps, so I don't think about this as an issue.

There are two long and thin catches on the left half of the mouse shell. These have a considerable amount of incitation travel and are bizarrely boisterous. Their general snap feel isn't that great, to be completely forthright, as they are very firm, yet not extremely material. In any event the shot of incidental activation ought to be near zero. The side catch switches are produced by Kailh. The CPI switcher found ideal underneath the parchment wheel over the shell really feels somewhat superior to the side catches. It is perceptibly gentler and furthermore feels more material. The small scale switch utilized here is a TTC with a burgundy plunger.

I additionally influenced a video with a specific end goal to show how these catches sound:


The link is in an indistinguishable dark shading from the base of the mouse shell and has a smooth elastic covering. It's entirely pleasant and adaptable and among the better stock links I have seen up until this point. It is 2 meters (6.5 ft) long, which ought to for the most part be sufficient for everybody. Its connector has a SteelSeries logo engraved into it.

Mouse Feet

The stock mouse feet float easily, which ought not have these deliver a scratchy or uneven feel. Be that as it may, my duplicate had one of the feet marginally misaligned as a matter of course, which had it scratch up against my mouse cushion a bit. It can without much of a stretch be realigned in the event that you warm the feet up with a hairdryer, for instance. Lamentably, SteelSeries does exclude an additional arrangement of mouse feet as a matter of course.


You can dismantle the Rival 110 by expelling the three mouse feet and unscrewing the four screws underneath them. Be cautious when you isolate the upper and lower shells in light of the fact that there is a strip link holding the lower and upper PCBs together, which you would prefer not to break.

The SteelSeries Rival 100 was practically a redesigned rendition of the Kana arrangement with a bundle of enhancements. Nonetheless, the Kana v2 really had a way preferable sensor over the Rival 100, so one of the principle viewpoints turned into a misfortune in the more up to date demonstrate. The Rival 110 has at long last conveyed a fix to this issue by including the SteelSeries TrueMove1 sensor, which is essentially a tuned-up, better PMW3325. It has less jitter and higher flawless control speeds, so there are by and large less breakdowns. Indeed, I couldn't locate any main problems whatsoever on the sensible CPI steps. The situation of the sensor itself is somewhat peculiar; it's not by any stretch of the imagination focused, its position way lower. On the off chance that you are utilized to mice where the sensor is put higher, you may need to modify your affectability settings to hit an indistinguishable flickshots from previously.

The determination can be set from 100– 72,000 CPI in augmentations of 100 CPI, and there can be two dynamic CPI settings you can push through with the bound catch (the catch behind the parchment wheel has this capacity as a matter of course). The accessible surveying rates are 125, 250, 500, and 1000 Hz. The lift-off separation isn't variable, and it is shockingly very high, however this is because of the restrictions of the sensor itself. This can be settled with some thicker mouse feet or by utilizing the tape trap. You can likewise set distinctive speeding up and point snapping levels, however I would profoundly encourage you to leave these incapacitated.

Paint Test

The paint test can appear if a mouse experiences any undesirable point snapping, jittering, or different breakdowns and issues. The changed A3050 sensor in the Rival 100 had substantial jittering over 1000 CPI, yet the TrueMove1 doesn't appear to have any until around 1600 CPI. Over that esteem, it gets appalling rapidly, so I would encourage you to remain on or underneath 1600 CPI. There is no undesirable point snapping or sensor focal point rattling either.

CPI Divergence

The deliberate qualities are somewhat higher than the ostensible ones, however the deviations are fairly low. If it's not too much trouble take note of that this estimation isn't 100% right, however it looks like reality rather well.

Consummate Control Speed

The TrueMove1 has an impeccable control speed that I couldn't reach, yet as per the determinations, it ought to sit at around 6.1 m/s. There is definitely no chance anybody would hit this incentive in-diversion, on the work area, or anyplace else coincidentally. The Rival 100 had a way bring down flawless control speed, which made inadmissible for low-affectability FPS gaming—the Rival 110 highlights a redesign here too.

Speed Related Accuracy Variance

This test demonstrates the sensor's precision at various rates. You can see me completing a quick swipe to one side before I gradually slide the mouse back to its unique position.

Any dislodging is essentially totally caused by human blunder in this test.

Surveying Rate

The greater part of the set surveying rates are impeccably fine; there are no peculiar hiccups anyplace.

Information Lag

I am extremely not certain if there is any real info slack in light of the fact that the +1 ms I have estimated over 5000 CPI is very unimportant and can be only an estimation blunder. Anyway I would as dependably suggest playing on a lower sensor determination than that.

The driver programming for the Rival 110 is SteelSeries Engine 3, which handles a large portion of the more current items from the organization. This program is extremely instinctive; everything is basically clear as crystal; I could discover everything effectively. There is just a single fundamental window for every single accessible setting. The CONFIGS catch in the base left raises the setup customization choices for new profiles or the duplication of existing ones and capacity to tie these to particular projects. You can likewise remap the catches by squeezing the one you might want to alter. There is even a full scale editorial manager where you can make incalculable macros. You can discover all the sensor-related settings on the correct side of the windows. Something valuable I discovered actualized into the driver is the capacity to change the settings without the mouse being connected to. In the event that you switch between mice a ton, this can be very useful.

The product generally takes up 204 MB and devours around 30 MB of memory while running out of sight. On the off chance that you feel like it, you can erase the product subsequent to setting everything up on the grounds that the mouse has on-board memory it stores these setting to; in any case, macOS key ties won't work without it.


The SteelSeries Rival 110 highlights completely adjustable RGB lighting. There are two lighting zones (they aren't exclusively programmable, however); one is the parchment haggle other is the SteelSeries logo on the back of the mouse. You can raise the lighting menu by squeezing the LED catch amidst the product window. There are four base modes that can be found in the photos above, in addition to the impair enlightenment choice. With the SteelSeries Engine Apps, you can synchronize the lighting with different projects. You can get notices over Discord, set up an Audio Visualizer, or demonstrate your present wellbeing level in CS:GO, for instance.

Esteem and Conclusion

The SteelSeries Rival 110 is accessible for $39.99.

Safe, broadly usable shape

Great materials

Great sensor

Simple to-utilize programming

Incredible RGB lighting

Not by any stretch of the imagination reasonable for bigger hands

Catches could be better

Not great value/esteem proportion

The SteelSeries Rival 110 is for the most part focused at clients with little to medium hands. The shape is sheltered and generally usable; there shouldn't be an issue with grasping it in any style—this obviously is completely instinctive and absolutely up to every individual's inclinations. There are no superfluous edges on the shell or parts that stand out, however there are some pleasant scores on the sides to help with lifting up the mouse.

The surface on top is a non-rubber treated, matte covering that ought to be grippy enough for most clients, however it might turn into a bit shoe when wet as a result of sweat-soaked hands. The side grasps aren't rubber treated either as they are nevertheless a finished plastic covered with a smoother material than the best parts. This covering ought to by and large give enough rubbing to there to be no incidental slips. The manufacture quality is conventional, however not immaculate, however in this value run, I can't generally expect anything better. There are no immense issues, just some minor, relatively unimportant QC blunders.

This is the primary mouse outfitted with the SteelSeries TrueMove1 sensor, yet it absolutely won't be the last. It is a modest, yet viable sensor display that might be highlighted in forthcoming spending models made by the maker. The main con I could discover was the lift-off separation being a bit too high, which is definitely not a lethal issue as it can be settled with some DIY strategies. The sensor's position, in any case, is truly low, so you may need to modify your affectability settings on the off chance that you originate from a sensor that is set in a more focal position.
I was somewhat frustrated by the catches of this mouse, yet I figure this is where the lower value flaunts. The fundamental catches have somewhat of a soft, light feel towards them. They are not as material as I am utilized to. They have a lot incitation travel as well. The parchment wheel is pleasant since its surface is extremely smooth yet grippy and its scores are all around characterized and material. With respect to the center snap, it is somewhat stiffer than the fundamental catches, yet isn't awkwardly substantial. Both side catches are hardened and boisterous—I didn't care for the vibe of them. In conclusion, the CPI switcher was a lovely shock. It's lighter and more material than a large portion of alternate catches.

Concerning the link, it is light and sufficiently adaptable; it ought to be very immaculate with a mouse bungee—notwithstanding for fastidious individuals like me. Its length ought not be an issue either since two meters is unquestionably sufficiently long for generally clients. The mouse feet are pleasant and smooth, and despite the fact that one of the three was misaligned on my duplicate, this blunder shouldn't happen on generally models.

SteelSeries Engine 3—the organization's product driver for all their more current items, including the Rival 110—is an exquisite, simple to-utilize all-rounder with a fairly moderate outline. All settings are promptly accessible through a fundamental window, and everything is practically plain as day. Obviously, there is RGB lighting as both the parchment haggle logo at the back of the mouse illuminate. The lighting has four primary impacts that all look splendid, and with the Engine Apps in the product, you can support that number up by a couple of scores too.

For $39.99, the Rival 110 is tragically not an outright value for the money. Its sticker price is the same with respect to the Cougar Minos X5 or Cooler Master MM530, and some more, that offer better sensors and catches, yet a large portion of their shapes are inconceivably extraordinary. So if the Rival 110's shape suits you as well as can be expected, profoundly prescribe it since its general execution is incredible. There is dependably opportunity to get better, and if the Rival 110 would include better catches (and perhaps a TrueMove3 sensor), it could be a flat out best decision. I trust SteelSeries will discharge some top of the line mice sooner rather than later that have a comparable size and shape to the Rival 110, or perhaps it would be an ideal opportunity to bring back the notable Kinzu arrangement.


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